The rules

How to play

Every fixture, result and table comes from live match data. Nothing is invented, and points are only awarded once a result is official.

Choose what you play

  • Pick up to 2 leagues and 3 cup competitions. Fewer, better picks beat burning out on twenty.
  • Your matchday shows the open rounds of those competitions only. You can still browse every competition's fixtures and tables.
  • Change your selection any time on your profile. Picks you have already made stay.

Make your picks

  • Call the exact score, or just tap Home, Draw or Away. Or switch to Swipe and flick through the round one card at a time.
  • Add a half-time result too if you like: right at half-time and full-time earns 10 more.
  • Each round locks 30 minutes before its first kickoff. After that, no changes for anyone.
  • Real scores show in their own badges. They never fill in your picks.

Scoring

  • Exact score: 15 points. Right result: 5 points.
  • Matches are scored on the result after 90 minutes; extra time and penalties do not count.
  • Postponed or cancelled matches score nothing either way.

The Banker

  • Mark one match per round as your Banker.
  • Right: triple points. Wrong: minus 5. Postponed: no penalty. The half-time bonus is never tripled.

Extras

  • Open Extras on any match for optional picks: total goals and corners over or under, both teams to score, who has more of the ball (+5 each), a goalscorer (+10) and a player to be booked (+8).
  • MOTM prophecy: once a round, name the player you think will be the top-rated player in their match. Get it right and your match points for the round grow by half. A tie for top rating counts for everyone in it.
  • A player who never gets on the pitch is void: no points either way. Goals and cards count up to 90 minutes, and corner and possession picks are void if the match goes to extra time.
  • Which extras a competition offers depends on the match data available for it.

Predict the table

  • Drag the teams of a league into your predicted final order. Edit whenever you like: each save counts from the next round that has not locked.
  • After each round: 10 points for every team in its exact position, 3 for one place out.
  • Season lock: name the final top three and bottom three before the halfway round. Each trio you get exactly right, in any order, is worth 100 at the end of the season.
  • Next to your matchday picks, the projected table shows where the teams would stand if your picks come true.

Syndicates

  • Private leagues with your mates: your own table and banter.
  • Be in up to 5 syndicates at once, created or joined. A syndicate holds up to 50 managers.

Syndicate wars

  • Opt your syndicate in and take on others week by week (Monday to Monday). Your captain is last week's top scorer; the captain with more points that week wins, and your members' average breaks a tie.
  • Challenge any syndicate in wars for next week, or play ranked: every Monday the game pairs syndicates in the same tier. Win 3, draw 1. After six weeks the top quarter of each tier moves up and the bottom quarter down: Bronze, Silver, Gold.
  • Every war earns clan XP (500 for a win, 250 for a draw, 100 for a loss) towards your syndicate's level.

Flash calls

  • On a match in play in a competition you play, call a goal in the next 15 minutes (yes +6, no +2), a card in the next 15 (yes +4, no +1), or who scores next (+4, or +3 for no more goals).
  • Windows run in match minutes and start two minutes after the live feed, which is a little behind the pictures. One open call of each kind per match, up to 12 calls a match.

Arcade and rewinds

  • Penalty Panenka and Pitch Runner: ten stages each, up to three stars a stage. They earn Manager XP (up to 150 a day), never leaderboard points.
  • Rewinds replay a recent big match minute by minute. Calls there are practice only.

Chat and allegiance

  • Every competition has a public matchday chat on its matchday page. React to any message with an emoji.
  • Pick the club you support on your profile to join its fan syndicate, and see how your club's fans rank against the rest. It doesn't count towards your five syndicates.